PUNT (2019)

 is a single-player puzzle game being developed by LunchHouse Software. It has yet to be released on any platform, but has been scheduled to enter post-production somewhere in 2021.

Description
''Welcome to Harmonics Laboratories, the industry leader in home appliances, medicine, and technology. For the benefit of tomorrow, you'll be testing the experimental E.C.H.O. device, a tool used to experiment with the manipulation of physics, yourself, and other objects in a puzzle environment.''

2018
Media released by BoxandRocks indicates that development work was being done since 2018, but the project had a light-reset or did not properly organize until 2019. BoxandRocks had been rebuilding the game's mechanics from the groundup due to team in-fighting that lead to PUNT (2016)'s collapse. This short-lasting iteration, compared to the others, seemed to be mainly focused on gameplay and the creation of puzzles, which hadn't been a major focus since the current iteration This cycle also marks the introduction of the Vapor Cube in PUNT.

2019
This iteration of PUNT (the current one), seems to be rather enigmatic, with the only information about it being released in the form of media such as images or videos. This iteration seemed to streamline the puzzle-making workflow, turning very complex set of entities such as box droppers into single entities to easily place across a map, and the iteration seemed to take the visuals into account once again, seemingly renovating assets that had been years old and going back to using a custom source branch. The style this iteration adopted seems to be a modified version of the Retrofuturistic style seen in PUNT (2016), with the game adopting a seasonal palette and featuring a more saturated, stylized look.

Trivia

 * The game has used several modified versions of source across its development cycle.
 * The PUNT Team has recently released an enigmatic teaser, indicating that development is still in full swing and hinting towards more to come.